All five players stand onstage. Two players will improvise a scene. The other players serve as evil twins. At any point in the scene, a twin can shout, “Freeze!” after which he/she tags out their twin, and continues the scene by doing something “evil.” Once the evil act has been committed, the original player tags back in and continues the scene. Both onstage characters must justify the evil act within the scene as though the “good” character did it. It is then the “good twin’s” job to correct the evil (or simply move forward with it) within the scene. Play continues thusly, with the Evil Twins tagging in and out whenever he/she feels like.
To accept and justify offers; to support and challenge your fellow player; to make choices that are true to the scene and the characters.
Great setups for this game are things like first dates, job interviews, meeting your in-laws for the very first time – situations where there is an accepted decorum of behavior. The game works best when the justification is true to the scene and the characters, not by blaming outside forces or “wimping” with something like, “I don’t know what came over me!” It can be challenging, but let your justifications become discovery about your characters. Give yourself some environment and character relationship to work with. That way, the justifications can come from those two elements. Evil twins should be careful to find a balance between tagging in so often that an actual scene can’t develop and not tagging in enough to include themselves in the scene. (Note: Any of the players playing the evil twins can tag in for either scene player.)
Scene Three Ways
A great way to play with many different styles
A prompt will given by the moderator. The team then plays a short scene based on that prompt, without any particular style. The team then replays the same scene two more times colored with the elements of a particular style or genre given by the moderator.
Genres will be created using The Improv App website (http://theimprovapp.weebly.com/genres.html). Teams may use this free website to learn potential genres. Any inappropriate suggestions will be skipped.
To improvise within many different styles. Create and practice the understanding of using an element of a style to prove a section.
Many of the scenes will end up as mimicry and parody of the style, however, this game is excellent for finding a style the team enjoys. Experiment with many different styles, so that the team gets a feel for exploring the conventions of each one. Sometimes those conventions will call for a radical departure from the original neutral scene, but attempt to retain the key structural elements – even as you play with their detail and presentation.
Victor / Victoria
Three team members will start the scene planning a party of some kind, given as a suggestion by the moderator. During the process of planning the party, they will review the guest list and discover that there are two unwanted guests on it: Victor and Victoria. The three players will then proceed to describe why they’re not looking forward to Victor and Victoria’s attendance, by endowing them with various characteristics – strange quirks, unusual emotional reactions, etc. After endowing each of them with 2-3 characteristics, the last two players will enter as Victor and Victoria and interact with the other three players, all the while demonstrating their endowed characteristics. The three original players will interact with them, while trying to find ways to leave the scene politely.
To endow other players with characteristics that can heighten action in a scene, and to accept those endowments and work with them.
While this game has obvious potential for mugging, sight gags, and such (and is designed for those), be wary of making endowments too extreme for your fellow players to perform. The three original players should be brave in their endowments, and make sure some of them include themselves. (“Ugh! And I hate it when Victor comes up to me and nibbles my pinkie finger every time I ask a question!”) Victor and Victoria can also be endowed with relationships to each other or to other characters in the scene – and the party planning players should try to give at least a hint of character to themselves. Finally, Victor and Victoria should make sure they’re listening carefully to the first part of the scene, to ensure they hear all of the endowments they are given – and then let the audience see all of them at least once.